![]() ![]() You then proceed to play your normal turn. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker gem, you are holding a DEAD CARD and you may turn it in for a new card. You may play either one of the Jacks whenever they work best for your strategy, during your turn. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You cannot remove a marker gem that is already part of a completed SEQUENCE. You cannot place one of your marker gems on that same space during this turn. To play a one-eyed Jack, place it on your discard pile and remove one marker gem from the game board belonging to your opponent. To play a two-eyed Jack, place it on your discard pile and place one of your marker gems on any open space on the game board. ![]() Once a marker gem has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below. A player can play on either one of the card spaces as long as it is not already covered by another marker gem. Each card is pictured twice on the game board. TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER:īeginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker gems on the matching card on the game board. Be sure all members of a team use the same color marker chips. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Players cut cards and lowest card deals – Aces are high. Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker gems and discards for each player. More than one player may use the same corner as part of a sequence.įor 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.įor 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents. Note: When using a corner marked ‘JOKER’, only 4 of your marker gems are needed to complete a sequence. If the player already has all four of these spaces covered with his/her own chip, then the player is out of luck and ends the turn, otherwise, after placing a chip on the board, the player's turn is over.A connected series of five of the same colored gem either up, down, across or diagonally on the playing surface. ![]() If the player rolls a number for which all four spaces are already covered, then the player chooses any one of those spaces occupied by an opponent (including the 2 or 12 spaces), removes that chip and replaces it with one of the players' own chips. Note that the board contains four spaces each of the numbers 2 through 12, except that there are no number 10 or number 11 spaces. The player must then place one of their chips on an empty numbered space matching the number rolled (total of BOTH dice). For each turn, a player first rolls the dice. Each team shares a common colored set of chips. There must be no coaching among team members. In the four-player team game, the first and third players play as partners against the second and fourth players. Game PlayĮach player rolls the dice and the player with the highest roll has the first turn. In the two-player game and four-player team game, the third set of chips is not used. Place the board in the center of the play area, with the dice near it.Įach player or team takes one colored set of chips, to be placed in a pile near them. When two players or two teams play, the best game is to play for a SEQUENCE of SIX in a row. To be the first player or team to make a SEQUENCE - five chips in a row - with your colored chips - up and down, across or diagonally. ![]()
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